Adventures In Random Roleplay: Maid RPG Edition – Part 2 – The Maid’s Guide To Inter-Mansion Conflict Resolution

Welcome back, dice fondlers! Last week, we rolled up a character for the always weird Maid RPG game. As we built our character last week, we discussed the Maid RPG system briefly. If you missed Part 1 and want to get started on your own Maid creation, click here.

We also had a competition in store to see who would name our random Maid! With that in mind, let’s throw the names in a hat and reveal our winner. The winner is…

“Shiro” by @smoonfantasy on Twitter! We’ve attached the filled-out character sheet for Shiro here.

Congratulations! This won’t be the last thing we ask you folk to help us decide, but for today, we’re going to be talking Maid RPG mechanics. Now that we have a character to work with, let’s talk about the basics of how we play the game.

The Nuts and Bolts

We already talked about the unique dice rolls that Maid uses during character creation, like 1d66 and 1d666. However, even with our kooky variations on dice rolling, our primary action resolution uses a simple 1d6. When we want to complete a task, we roll our 1d6, then multiply it by the relative Attribute. For example, if our character Nia has to lie to the head maid Zanna, she’s going to roll 1d6 and multiply it by her 4 in Duplicity. Likewise, if Nia tries to befriend the local shopkeep, she’d normally roll 1d6 and multiply it by her Affection… except Nia has a 0 in Affection. That means that Nia will automatically fail any attempt to use friendliness and warmth to gain friends. She’ll have to use one of her other abilities!

Battle Maids For Hire

With that in mind, let’s talk combat. Combat in Maid surprisingly simple. You use the same 1d6 multiplied by whatever Attribute you’re using, only this time it’s compared to your opponent’s opposing roll. Whoever loses the contest takes Stress equal to the winner’s roll, divided by the Attribute they used to defend. If you get a decimal, just round down. If the Attribute the Maid was forced to defend with is 0, they take the entire opposing roll as Stress. Once your accumulated Stress raises above your Stress Explosion threshold, you suffer a Stress Explosion.

Clothes Make The Woman

While Stress Explosions are certainly no fun, they aren’t the only negative our Maids may be facing. Their opponents can also attempt to damage their Maid uniform. Whenever a Maid is out of her uniform, for any reason, she takes cumulative penalties. To make matters worse, she takes the penalty directly off of the 1d6 roll before multiplying, so reducing your roll to zero is far easier than you might imagine. There’s a table in the rulebook that you’ll want to be familiar with. Suffice it to say, you’ll want to keep your uniform in fit and clean condition.

My Favorite

While we covered Stress with combat, Favor is a slightly different animal. Favor can be spent to remove Stress, add bonuses to die rolls, raise Attributes (by spending 10 x the new Attribute rank), or trigger a Random Event. What kind of Random Event? Just you wait, we’ll get to that. Oh, yes. However, another important thing to remember is that if you are reduced below 0 Favor, you are immediately dismissed by the Master. You can avoid this by sacrificing a single Attribute point for 10 x the Attribute rank, which gives you room to breathe. You will want to avoid doing this too much, as you may run into a cycle of ever-increasing failure.

Why Are Goblins Attacking?

Now that we’ve talked about Favors, we have to talk about one of the biggest features of Maid RPG — Random Events. When a Maid chooses, she can spend 1d6 Favor and force a Random Event to happen. Random Events are selected from a table with a 1d66 roll and by choosing whether the Modern, Fantasy, or Future tables are most appropriate for your game. On these tables are everything from the Master losing his memory, to goblins attacking, to demons being unsealed from the hellish prison, to encountering a mysterious ghostly spaceship.

But… Why?

So with all this in mind, I have the distinct feeling that you’re wondering exactly where we’re going with all this. We know how to fight, how to trade Favor against Stress or to prompt Random Events, but what are we actually DOING in this game? Well… that’s up to your table.

There are three main ways to play Maid RPG: Completely Random, The Favor Race, and Scenario-Based.

With Completely Random, you have a game that’s entirely pick-up and play. With no preparation, everyone rolls up characters and dives in, indulging in shenanigans until a satisfying conclusion to a Random Event occurs, or until the people playing run out of time and/or get bored. Unsure of what to do next time you’re waiting in a multi-hour autograph line at your favorite anime convention? Throw together a quick game of Maid! It’s easier than you think.

The Favor Race instead pits the Maids against each other in a race to endear themselves to Master either by hitting a Favor threshold first or being the Maid with the highest Favor by the end of the game session. The rulebook provides a sample table for Master to assign Favor to the Maids based on how useful they are or how flirty they’re being. This (obviously) all depends on whether you’re shooting for absurd, quasi-romantic, or as dirty as a harem full of monster girls. The Favor Race gives everyone at the table a distinct goal and forces you to choose between raising your Attributes to make accomplishing your goals easier vs. bankrolling them for the win vs. using them to create Random Events that you might be able to succeed in wildly!

Finally, with Scenario-Based games, the GM has to do the most preparation. This style is pretty similar to standard RPGs where the GM is responsible for creating a problem and expecting the Maids to solve it. This isn’t just difficult based on whether or not players will pay attention to the goals at hand, but also because players may always try to fight a particular problem by throwing Random Events at it. This can also be incredibly rewarding if you have a table willing to play along.

Now, next week, we’re going to be talking about the other potential inhabitants of the house, starting with Butlers. We’ll see you next time, but until then, remember to…

STAY RANDOM!!!

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Written by: Jason A. Clark

Writer, Salesman, Cartographer of The Weird Realms In My Head

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