Hyperdimension Neptunia U: Action Unleashed

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Welcome to my first impressions of Hyperdimension Neptunia U: Action Unleashed! It takes place in the world of Gamindustri, which is guarded by CPUs (Console Patron Units) who represent the gaming consoles: Sega Neptune, Playstation 3, XBox 360, and Wii. The CPUs and CPU candidates are the playable characters through this adventure. The game is very quest based, but does offer a lot of quests for the player to take. There are ones for just knocking out a total number of enemies near a boss, taking out a certain boss, killing a certain number of enemies, and then special red quests. These red quest can range from many different conditions to complete them. I won’t give any of them away, because some are really simple while others are a little harder. Makes it more of a challenge not knowing beforehand. Progressing through the quests also progresses the story, since so many quests are available it appears that story-line cut scenes appear after a certain number of them have been completed.

Ready and… Fight!!!


It has a fun combat style that is simple to learn and use, along with the ability to change into a stronger form as enemies are defeated to fill the exe bar. The player has a basic strong and weak attack that can be used, and there are also weak and strong skills that are available. These skills all have different skill point (SP) quota that tell how many points are needed before it can be used. These can be changed in the set up menu of the main menu. The really interesting and different concept that is in the game is what happens to the character when too many strong attacks are used or when too much damage was taken. The characters clothes rip and tear and eventually come off! This however can be avoided through using the basic attack skills instead of the strong attack and strong skills. The character may be clad in almost nothing, but there is a boost given after the clothes rip where the exe gauge fills when this happens. Depending on which fighting style is preferred, you can change your character’s clothes; some clothes give your character a helpful boost such as adding an attack crit. When the second exe bar is filled, a special technique in the HDD mode is unleashed that does a massive amount of damage, but empties the bars and are the character is returned to their original form.


There is a “party” that is available, but only 2 characters can be used in the quest, or you can go solo. The equipment and skills cannot be changed while in the quests, but can be viewed from the pause menu. There is also a viewer option in the pause menu during quests.

More about the menu and… wall breaks!!!!!

Going look through the main menu there is also a section called City Watch which is where a lot of extra story cut scenes play. There is a place called Game News that has handouts for completing the hidden requirements. There is a sound section that can play or change the music that is heard while in the main menu. They also make all the tutorials available from the main menu so that they can be reviewed at any time which is convenient if the beginning was rushed through or when a new game is started after they have been seen. the settings for controls, music, voices, and anything else can be changed through the configuration menu in the main menu.2015-01-06-161618


There are some thing that might prove to be a bit of a challenge with using the keyboard controls. The default controls are all keyboard based as far as the combat goes, which did make it hard to control the character. There is the WASD controls for moving, but to move the camera, the default is using the number pad, but luckily this can be changed. Personally, I preferred the gamepad and its controls while playing through, since I am used to console controls. That’s a plus with it being on the computer now.

Overall it’s a very enjoyable game to play. It’s entertaining while having its own challenges to play through. This went from a handheld game to a computer game so not having much for exploration is understandable. My main issue was using the keyboard controls but it was a lot better with a controller.


This is an impression of this game, and we’ll be having a full review for you next week!

Game Key was provided by the good people at Idea Factory! Thank you for the opportunity, it’s a really beautiful game!


Written by: Hero Logarin

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